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	<title>Free Xbox Live Gold Card</title>
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	<link>http://www.free-xboxlive.com</link>
	<description>Get your FREE Xbox Live gold here. Offers on Xbox 360, Arcade and Elite</description>
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		<title>Check your bill</title>
		<link>http://www.free-xboxlive.com/117/check-your-bill/</link>
		<comments>http://www.free-xboxlive.com/117/check-your-bill/#comments</comments>
		<pubDate>Tue, 01 Feb 2011 02:14:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Manage Your Xbox LIVE Account]]></category>

		<guid isPermaLink="false">http://www.free-xboxlive.com/?p=117</guid>
		<description><![CDATA[View and print your billing statement. View your purchases and downloads. Overview View and print your billing history View your purchase history on Xbox.com View your download history on your console Overview On the Microsoft Billing and Account Management website, you can: View the subscriptions on your account. See which card the subscriptions were billed [...]]]></description>
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<p>View and print your billing statement. View your purchases and downloads.</p>
<p><a href="#overview2995">Overview</a><br />
<a href="#viewprintyourbillhistory">View and print your billing history</a><br />
<a href="#viewpurchasehistory">View your purchase history on Xbox.com</a><br />
<a href="#viewdownloadhistory">View your download history on your console</a></p>
<h2 id="overview2995">Overview</h2>
<p>On the Microsoft Billing and Account Management website, you can:</p>
<ul>
<li>View the subscriptions on your account.</li>
<li>See which card the subscriptions were billed to.</li>
<li>See your points activity if you have purchased items using Microsoft Points.</li>
</ul>
<p>You can view your download history on Xbox.com and then go to your console to confirm what you downloaded.</p>
<h2 id="viewprintyourbillhistory">View and print your billing history</h2>
<ol>
<li>Go to Microsoft <a title="Billing and Account Management" href="https://billing.microsoft.com/">Billing and Account Management</a>, and sign in by using the Windows Live ID that is associated with your Xbox LIVE gamertag.</li>
<li>After you sign in, on the left-side navigation bar, click <strong>Billing</strong>.</li>
<li>Under <strong>Your payment methods</strong>, select the appropriate payment method on file to view charges that are associated with that card.</li>
<li>4. From the <strong>Statement Period</strong> list, select the month that you want to view or print. (By default, the current month is selected.)<br />
The billing history for that month will be displayed. If you want more detail about a specific charge, you can select it.</li>
<li>To print, click <strong>Show Print view</strong>.<br />
A new window will open with that month’s statement, which you can then print from your browser.</li>
</ol>
<p>For more help using the Billing and Account Management site, click <strong>Help</strong>.</p>
<h2 id="viewpurchasehistory">View your purchase history on Xbox.com</h2>
<p>If you want to retrieve content that is no longer on your Xbox 360 storage device, you can <a title="download previously purchased content" href="/pages/xbox-live/how-to/download-content-history.aspx">download previously purchased content</a>.</p>
<ol>
<li>Go to <a title="Xbox LIVE Marketplace" href="http://marketplace.xbox.com/" target="_blank">Xbox LIVE Marketplace</a>.</li>
<li>Click <strong>My Account,</strong> and then click <strong>Purchase History</strong>.</li>
</ol>
<h2 id="viewdownloadhistory">View your download history on your console</h2>
<ol>
<li>Attach the hard drive or the memory unit to your Xbox 360 console. To learn how, read <a title="Store and Move Data" href="/pages/xbox-360/how-to/manage-games-data.aspx">Store and Move Data</a>.</li>
<li>Press the power button to turn on the Xbox 360 console.
<p><img title="Press the power button to turn on the console" src="http://services.support.microsoft.com/library/images/support/kbgraphics/Public/EN-US/XBOX/360s/powerbutton360s.jpg" alt="Press the power button to turn on the console" /></li>
<li>Sign in to Xbox LIVE using the gamer profile that was originally used to download the content.</li>
<li>Press the <strong>Guide</strong> button to go the Xbox Dashboard.
<p><img title="On the controller, press the Guide button" src="http://services.support.microsoft.com/library/images/support/kbgraphics/Public/EN-US/XBOX/HW/accessories/contlrftbtn.jpg" alt="On the controller, press the Guide button" /></li>
<li>Go to <strong>My Xbox,</strong> and select <strong>System Settings</strong>.</li>
<li>Select <strong>Account Management</strong>.
<p><img title="Select Account Management" src="http://services.support.microsoft.com/library/images/support/kbgraphics/Public/EN-US/Xbox/LIVE/Dashboard/accountmgmt/accountmanagement.jpg" alt="Select Account Management" /></li>
<li>Select <strong>Download History</strong>.
<p><img title="Select Download History" src="http://services.support.microsoft.com/library/images/support/kbgraphics/Public/EN-US/XBOX/LIVE/Dashboard/MyXbox/ProfileSlot/ProfileDetailSignedIn/ManageAccount/ManageAccount-PurchaseHistory.jpg" alt="Select Download History" /></li>
<li>Your download history displays.
<p><img title="View your download history" src="http://services.support.microsoft.com/library/images/support/kbgraphics/Public/EN-US/Xbox/LIVE/Dashboard/accountmgmt/purchasehistory.jpg" alt="View your download history" /></li>
</ol>
</div>
</div>
</div>
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		<item>
		<title>Change your payment option</title>
		<link>http://www.free-xboxlive.com/115/change-your-payment-option/</link>
		<comments>http://www.free-xboxlive.com/115/change-your-payment-option/#comments</comments>
		<pubDate>Tue, 01 Feb 2011 02:11:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Manage Your Xbox LIVE Account]]></category>

		<guid isPermaLink="false">http://www.free-xboxlive.com/?p=115</guid>
		<description><![CDATA[Change your payment option Page Content If you try to sign in to Xbox LIVE and receive a message that says “Your account has been suspended due to a problem with your payment option. Please use a different payment option or update your current information in Account Management”, then your Xbox LIVE account has been [...]]]></description>
			<content:encoded><![CDATA[<p>Change your payment option</p>
<div id="ctl00_PlaceHolderMain_ctl02_label">Page Content</div>
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<p>If you try to sign in to Xbox LIVE and receive a message that says <strong>“Your account has been suspended due to a problem with your payment option. Please use a different payment option or update your current information in Account Management”</strong>, then your Xbox LIVE account has been suspended, because we have been unable to charge your credit/debit card for your subscription renewal.</p>
<p>Until this situation is corrected, you will not be able to use the Gold features of your Xbox LIVE account.</p>
<p><strong>You can update your details by following the steps below.</strong></p>
<p><strong>From the computer</strong></p>
<ol>
<li>On a computer, go to <a href="https://billing.microsoft.com/" target="_blank">https://billing.microsoft.com</a>, and sign in with the Windows Live ID that you use with your Xbox LIVE account.</li>
<li>In <strong>Billing account overview</strong>, click <strong>Go to personal information</strong></li>
<li>To change payment option information, click <strong>View/Edit</strong> next to the payment option you want to change in the <strong>Your Payment Methods</strong> section, click <strong>Edit payment method information</strong></li>
<li>Update your credit card information, or click <strong>Use a different payment method</strong> if you need to add a new card.</li>
</ol>
<p><strong>From the console</strong></p>
<ol>
<li>On your console, go to <strong>My Xbox</strong>, and then select your avatar.
<div><img src="/en-us/PublishingImages/screenshots/xbox/dashboard/myxbox/profile/profile_signingold.jpg" alt="Go to My Xbox , and then select your avatar" /></div>
</li>
<li>In <strong>Account Management</strong>, select <strong>Manage Account</strong>.
<div><img src="/en-us/PublishingImages/screenshots/xbox/dashboard/myxbox/profile/profile_mngacctgold.jpg" alt="In Account Management, select Manage Account." /></div>
</li>
<li>Under Your <strong>Memberships</strong>, select the membership you want to change (for example, Xbox LIVE Gold).
<div><img src="/en-us/PublishingImages/screenshots/xbox/dashboard/myxbox/profile/profile_acctmgmtgold.jpg" alt="Select the membership you want to change" /></div>
</li>
<li>Under <strong>Xbox LIVE Membership</strong>, select <strong>Change Payment Options</strong>.
<div><img src="/en-us/PublishingImages/screenshots/xbox/dashboard/myxbox/profile/profile_chgpaymentopt.jpg" alt="Select Change Payment Options" /></div>
</li>
<li>Do one of the following:
<div><img src="/en-us/PublishingImages/screenshots/xbox/dashboard/myxbox/profile/profile_addcreditcard.jpg" alt="Add or edit a payment option" /></div>
<ul>
<li>To add a new payment option, select <strong>Add Credit Card</strong>.</li>
<li>Select another card from the list.</li>
<li>To edit an existing card, highlight the card, and press <strong>X</strong> on the controller to edit.</li>
</ul>
</li>
</ol>
</div>
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		<title>Renew your Xbox LIVE membership</title>
		<link>http://www.free-xboxlive.com/113/renew-your-xbox-live-membership/</link>
		<comments>http://www.free-xboxlive.com/113/renew-your-xbox-live-membership/#comments</comments>
		<pubDate>Tue, 01 Feb 2011 02:09:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox News]]></category>

		<guid isPermaLink="false">http://www.free-xboxlive.com/?p=113</guid>
		<description><![CDATA[Learn to renew your Xbox LIVE membership either from your computer or on your console. Receive automatic notifications Renew with a prepaid code Renew with a credit card Receive automatic notifications When you are approaching the end of your current Xbox LIVE Gold subscription, you will see the following notification when you sign in to [...]]]></description>
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<p>Learn to renew your Xbox LIVE membership either from your computer or on your console.</p>
<p><a href="#tab-1-section1">Receive automatic notifications</a><br />
<a href="#tab-1-section3">Renew with a prepaid code</a><br />
<a href="#tab-1-section4">Renew with a credit card</a></p>
<h2 id="tab-1-section1">Receive automatic notifications</h2>
<p>When you are approaching the end of your current Xbox LIVE Gold subscription, you will see the following notification when you sign in to Xbox LIVE:</p>
<p><img src="http://services.support.microsoft.com/library/images/support/kbgraphics/Public/EN-US/XBOX/LIVE/Dashboard/accountmgmt/livegoldresubscribe.jpg" alt="Select Resubscribe to Gold" /></p>
<p>You are notified in advance as follows:</p>
<table cellspacing="0" width="100%">
<tbody>Type of membership Notice period Month to month 15 days 3-month Gold subscription 30 days 12-month Gold subscription 30 days</tbody>
</table>
<h2 id="tab-1-section3">Renew with a prepaid code</h2>
<p>If you created your Xbox LIVE Gold Membership using a prepaid card, it will be downgraded to an Xbox LIVE Silver Membership at the end of your membership period. You can use another prepaid card to restore your membership to a Gold membership.</p>
<p><strong>TIP</strong>  Activate your prepaid card <em>before </em>your membership expires so that you don&#8217;t miss out on all the benefits of your Gold membership!</p>
<h3 id="tab-1-section2-sub1">To redeem a prepaid code</h3>
<ol>
<li>Go to <strong>My Xbox</strong>, and open your Xbox LIVE profile.</li>
<li>From your profile screen, select <strong>Manage Account</strong>.
<p><img src="http://services.support.microsoft.com/library/images/support/kbgraphics/Public/EN-US/Xbox/LIVE/Dashboard/accountmgmt/manageaccount.jpg" alt="Select Manage Account" /></li>
<li>Select <strong>Memberships</strong>.
<p><img src="http://services.support.microsoft.com/library/images/support/kbgraphics/Public/EN-US/Xbox/LIVE/Dashboard/accountmgmt/memberships.jpg" alt="Select Memberships" /></li>
<li>Select the type of membership you currently have.</li>
<li>Your membership screen will show your membership start date, the next billing date, your renewal type and cost, and, if applicable, both the card type and the last four digits of the credit card you used to pay for the membership.</li>
<li>Select <strong>Redeem Code</strong> to enter the 25-digit code from your prepaid card.
<p><img src="http://services.support.microsoft.com/library/images/support/kbgraphics/Public/EN-US/Xbox/LIVE/Dashboard/MyXbox/ProfileSlot/ProfileDetailSignedIn/ManageAccount/ChangePaymentOptions-RedeemCode.jpg" alt="Select Redeem Code" /></li>
</ol>
<h2 id="tab-1-section4">Renew with a credit card</h2>
<p><strong>Note</strong>  You cannot remove the credit card on file until the current subscription expires.</p>
<h3 id="tab-1-section4-sub1">To renew with a credit card</h3>
<ol>
<li>Go to <strong>My Xbox</strong>, and open your Xbox LIVE profile.</li>
<li>From your profile screen, select <strong>Manage Account</strong>.
<p><img src="http://services.support.microsoft.com/library/images/support/kbgraphics/Public/EN-US/Xbox/LIVE/Dashboard/accountmgmt/manageaccount.jpg" alt="Select Manage Account" /></li>
<li>Select <strong>Memberships</strong>.
<p><img src="http://services.support.microsoft.com/library/images/support/kbgraphics/Public/EN-US/Xbox/LIVE/Dashboard/accountmgmt/memberships.jpg" alt="Select Memberships" /></li>
<li>Select the type of membership you currently have.
<p>Your membership screen will show your membership start date, the next billing date, your renewal type and cost, and, if applicable, both the card type and the last four digits of the credit card you used to pay for the membership.</p>
<p><img src="http://services.support.microsoft.com/library/images/support/kbgraphics/Public/EN-US/XBOX/LIVE/Dashboard/accountmgmt/livemodsilver.jpg" alt="Your membership screen shows your current membership information" /></li>
<li>Select <strong>Modify Membership</strong> to view a list of alternate membership types and renewal options. If you have an Xbox LIVE Silver membership, you have the option to upgrade to a full Xbox LIVE Gold membership.</li>
</ol>
</div>
<div> </div>
<div id="tab-2">
<p>You might receive error messages because of issues with your account. See the solutions below.</p>
<h2 id="tab-2-section1">Error messages</h2>
<h3 id="tab-2-section1-sub1">Error: Your credit card has been declined several times by our billing service.</h3>
<p><img src="http://services.support.microsoft.com/library/images/support/kbgraphics/Public/EN-US/XBOX/LIVE/Dashboard/accountmgmt/ccdeclined.jpg" alt="Error message: Your credit card has been declined. Select Manage your payment instruments" /></p>
<p>You might receive this error if your credit card has expired or other information on your credit card has changed. You can <a href="/pages/xbox-live/how-to/xbox-live-account-management/change-billing-info.aspx">update your credit card information</a> on the Billing page.</p>
<h3 id="tab-2-section1-sub2">Error: 8015d080</h3>
<p>If you receive this error, contact <a href="/pages/contact-us.aspx">Xbox Support</a></p>
</div>
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		<item>
		<title>Cancel your Xbox LIVE Gold Membership</title>
		<link>http://www.free-xboxlive.com/111/cancel-your-xbox-live-gold-membership/</link>
		<comments>http://www.free-xboxlive.com/111/cancel-your-xbox-live-gold-membership/#comments</comments>
		<pubDate>Tue, 01 Feb 2011 02:08:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Manage Your Xbox LIVE Account]]></category>

		<guid isPermaLink="false">http://www.free-xboxlive.com/?p=111</guid>
		<description><![CDATA[Learn how to cancel your Xbox LIVE Gold Membership. •To cancel your Xbox LIVE Gold Membership or to turn off auto-renewal, you need to contact Xbox Support. •To manage your Xbox LIVE account, go to www.xbox.com/accounts. Important When you disable auto-renewal, your current Xbox LIVE Gold Membership will expire at the end of its term.]]></description>
			<content:encoded><![CDATA[<p>Learn how to cancel your Xbox LIVE Gold Membership.</p>
<p>•To cancel your Xbox LIVE Gold Membership or to turn off auto-renewal, you need to contact Xbox Support.<br />
•To manage your Xbox LIVE account, go to www.xbox.com/accounts.<br />
Important When you disable auto-renewal, your current Xbox LIVE Gold Membership will expire at the end of its term.</p>
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		<title>Xbox Kinect Vs PlayStation Move review</title>
		<link>http://www.free-xboxlive.com/96/xbox-kinect-vs-playstation-move-review/</link>
		<comments>http://www.free-xboxlive.com/96/xbox-kinect-vs-playstation-move-review/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 20:22:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox News]]></category>

		<guid isPermaLink="false">http://www.free-xboxlive.com/?p=96</guid>
		<description><![CDATA[Original source from T3 Posted by Luke Peters on Wed 10 Nov 2010 Kinect’s part of the future of TV entertainment, but Move is more for serious gamers   It seems like a lifetime since we first caught wind of Microsoft’s idea for motion-control gaming, and even longer since we were writing about Sony’s Wii-challenging [...]]]></description>
			<content:encoded><![CDATA[<p>Original source from <a href="http://www.t3.com/reviews/gaming/consoles/xbox-kinect-vs-playstation-move-review">T3</a></p>
<p>Posted by <a href="mailto:lpeters@futurenet.co.uk">Luke Peters</a> on Wed 10 Nov 2010</p>
<p><strong>Kinect’s part of the future of TV entertainment, but Move is more for serious gamers</strong></p>
<div><!--//--></div>
<p> </p>
<p>It seems like a lifetime since we first caught wind of Microsoft’s idea for motion-control gaming, and even longer since we were writing about Sony’s Wii-challenging light wand. Both are now in homes and both will be vying for your cash this Christmas. We’ve spent a week living with the Kinect and Move, so which one gets our vote?</p>
<p><strong>Xbox Kinect Vs PlayStation Move: Set up</strong></p>
<p><strong>Xbox Kinect</strong></p>
<p>Unlike playing Wii, which for the majority means picking up a controller, turning on the console and getting your swing on, just setting up the Kinect is an occasion. Because it picks up full body movement, everything within at least a six-foot squared distance from the sensor must be cleared. Trunks, chairs, small dogs, all must be out of sight. Kinect would rather you were positioned around eight-feet from the sensor, which won’t be possible in many hobbit-style UK homes. If it’s a bright day, you’ll need to shut the curtains, too. The sensor doesn’t react well to direct sunlight. Well, it’s unplayable. </p>
<p>Balancing the chunky sensor on top of a slimline TV, such as our LG LX9900, is also unfeasible – you’ll need a separate mount or floor stand (from ￡25), which frustratingly isn’t included in the box. Instead, the x-axis-rotating sensor needs to be positioned with enough room to move in front of the TV. The sensor also needs its own power source, as well as occupying an Xbox USB port.</p>
<p>Using its built-in microphone, Kinect will automatically scan the room for background ambient noise to optimise audio levels. You’ll also have to endure a speech test to setup voice commands and perform fruity moves in front of the sensor for it to calibrate you and your playing space correctly. It all takes less than five minutes, though.<br />
After digesting the setup, we were in no doubt who MS is aiming Kinect at. The process is cutesy, the background music might has well have been composed by Nintendo and the avatars are like grown-up Miis. Fun for all the family it may be, but ’serious’ gamers may not concur.</p>
<p><strong>PlayStation Move</strong></p>
<p>Plug in the USB PlayStation Eye, switch on the console, ensure the Move controller(s) are charged and away you go. Unlike Kinect, which has been designed to integrate into the DNA of the Xbox Dashboard, the Move is an accessory for games, nothing more.  The lightweight Eye sensor has a tendency to be pulled out of position by its USB cable but its small design means it will fit over the top of your TV and stay in place, without the need for a bracket. We doubt Sony’s engineers intended this, but who cares. It works. The Eye also suffers the direct sunlight problem, so rainy day or closed curtain play only. However, because the Eye only detects the Move controllers, you don’t need to be so militant with your furniture clearance.</p>
<p><strong>XBox Kinect Vs PlayStation Move: The games</strong></p>
<p><strong>Xbox Kinect</strong></p>
<p>With the exception of one launch title (Fighters Uncaged) that requires you to roundhouse, punch, headbutt, elbow and knee the gizzards out of your opponent, all of the Kinect’s launch games are good, clean family fun.  Kinect Adventures, Kinect Sports and Kinectimals are all arcade-y, multi-participant group games that are so twee you feel like you have to brush your teeth after playing. Even the boxing is described as ‘friendly’. Dance Central and Kinect Joy Ride are slightly more ‘edgy’ but you still feel come away thinking that it’s the taking part that counts and that we’re all wholesome winners in the eyes of Xbox. One advantage Kinect has over the Move is that many games are voice-controlled, which adds a level of interactive depth we’ve not seen on a games console. Kinect also trumps the Move on amount of launch titles, which will undoubtedly appeal this Christmas.</p>
<p><strong>PlayStation Move</strong></p>
<p>Of the handful of Move games we have played, our experience leads us to think that Sony is going for a more mature market. Sprites and graphics are less vernal and the feel of the games require more skill than those on Kinect. The fact that stellar titles such as Heavy Rain, Tiger Woods PGA Tour 11, KillZone 3 and Resident Evil 5 are being updated to support Move indicates the audience Sony is after. Yes, there are still the post-pub titles – Start the Party, Singstar and Sports Champions – that will go down a treat with a group of players, but the range looks better for PS3ers.</p>
<p><strong>Xbox Kinect Vs PlayStation Move: The motion control</strong></p>
<p><strong>Xbox Kinect</strong></p>
<p>Using your whole body to interact with games, results are genuinely impressive. It’s quite bizarre watching an animated replica of yourself prancing around the television screen knocking down balls, jumping for headers and dancing like a buffoon. Accuracy is almost most of the time but you really need to be at least six foot away from the Kinect sensor. More, if you have the space, and certainly nothing like the Kinect game packet shots would have you believe.</p>
<p>We also encountered fleeting lag problems. Only a quarter of second out here and there, but if it’s an accuracy or timing based game – largely all of them – then it can become frustrating.<br />
 </p>
<p>It does a very good job of picking up multiple players too, but again, you need a decent amount of floor space to spread players apart so that Kinect doesn’t mistake one for another. It’s freakishly arresting how Kinect recognises different faces to log into character identity and Live services, though.<br />
There’s no doubting the landmark here. Along with PrimeSense, Microsoft has brought both full-body motion control and face and voice recognition into the living room. It may not be everyone’s cup of tea, but very impressive nonetheless and will leave many wide-eyed and open mouthed.</p>
<p><strong>PlayStation Move</strong></p>
<p>While the PS3 Eye only picks up the Move controllers, the results are more accurate than Kinect. What’s more, you can play some games sitting down, without having to move furniture out of the way first. Yes, it’s very similar to playing Wii, but it’s a definite step forward in terms of how sensitive the controllers are and the depth at which you can interact with characters and objects.</p>
<p>In Sports Champions’ table tennis, the bat can be rotated in all directions, on all axis and with zero lag. Being able to reach over the table, step back from the table or put realistic spin on the ball from any angle all works towards making it a more realistic experience. Add to this the more humanistic graphics and the fact that you’re holding something when playing a game, makes the experience more believable than Kinect. It picks up multiple players with aplomb, too.</p>
<p><strong>XBox Kinect Vs PlayStation Move: Price</strong></p>
<p><strong>Xbox Kinect</strong></p>
<p>One of the biggest sticking points with Kinect is the price. Yes, the technology is woven into more than just the games, but ￡130 for the sensor alone is costly when compared to what Sony is asking for its accessory. There’s no doubt you are getting more tech for your buck but we fear many will baulk at the price. An Xbox (250Gb) with a Kinect sensor and Kinect Adventures costs ￡300. On the plus side, you won’t need to buy extra controllers as you ARE the controller.</p>
<p><strong>PlayStation Move</strong></p>
<p>The PlayStation Move Starter Pack (with PlayStation Eye Camera, Move Controller and Starter Disc) costs ￡57 (or around £45 online). Each controller is then around £28, So, four controllers and the Eye camera will cost you ￡133, which is more expensive than Kinect. However, it’s a system that can be added to over time and the upgrade path for PS3-ers might seem more value for money. A PS3 console (320GB) costs around ￡280.<br />
<strong>Xbox Kinect Vs PlayStation Move: Extras</strong></p>
<p><strong>Xbox Kinect</strong></p>
<p>The sheer nature of Kinect being embedded into the Xbox Dashboard means that motion control goes far beyond gaming. From the Dashboard you can use voice commands to dip through the menus and use hand gestures to activate programs and apps. Voice recognition is reasonably accurate and as long as you’ve calibrated the ambient noise in your room you can happily bark commands from the comfort of your sofa.<br />
There’s also a great Sky TV add-on, which allows you to view Sky Anytime programmes (if you’re also a Sky subscriber) but control playback with hand gestures. The SD Video quality is awful, especially on big TVs, but as a showpiece it’s great. Grabbing a virtual playback bar and whizz to a certain point in your chosen programme or pause, play or stop the current video using hand gestures. It may be basic but it’s one of the early examples of how Microsoft could integrate Kinect-style devices into other areas of consumer technology.</p>
<p>Video Kinect is essentially MSN Messenger on your big TV. Again, it’s all cute avatars with a family feel but this is exactly who will be using Video Kinect – groups of people in a big room. Video call quality is good and it’s interoperable between a PC, Mac and other Kinects. You need to have the Xbox Live Gold package (￡40), however.</p>
<p><strong>Sony PlayStation</strong></p>
<p>The one area where the Move falls short is with extras. You can download Move-enabled games from the PlayStation Store but that’s it. The Eye has a video chat option and there is talk of being able to control the menu system with hand gestures, but none of these are Move specific. Paired with the Move controller, the Navigation Controller is essential for serious gamers and is used to navigate charactors through games, each controller costs around.£20.</p>
<p><strong>Xbox Kinect Vs PlayStation Move: Overall</strong></p>
<p>Kinect is an impressive piece of technology that offers a glimpse of things to come for how we will interact with consumer electronics. It’s impressive as a gaming accessory and will undoubtedly be a hit with the Wii generation (all, but non hardcore gamers) this Christmas. While the face, voice and motion recognition isn’t perfect, it’s completely playable under the right conditions. If you’ve already got an Xbox, it’s quite a pricey accessory. If you haven’t, the Xbox Kinect bundle is cheaper than buying a new PS3 and Move kit.<strong><br />
</strong></p>
<p>Sony’s Move is for more serious gamers. The games are more grown up, the skill level is a little higher and it’s less arcade-y. The rate at which developers are making big games Move-compatible is also telling.</p>
<p>So, it boils down to the type of gamer you are. At this stage, we’d plump for the more mature Move but can see the draw of the Kinect for family fun gaming.</p>
<p><strong>Winner: PlayStation Move</strong></p>
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		<title>Microsoft Announces Windows Phone 7 Along With Xbox Live For Mobile</title>
		<link>http://www.free-xboxlive.com/94/microsoft-announces-windows-phone-7-along-with-xbox-live-for-mobile/</link>
		<comments>http://www.free-xboxlive.com/94/microsoft-announces-windows-phone-7-along-with-xbox-live-for-mobile/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 20:21:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox News]]></category>

		<guid isPermaLink="false">http://www.free-xboxlive.com/?p=94</guid>
		<description><![CDATA[Microsoft has been getting kicked in the face over the iPhone since the device’s burst onto the mobile scene.  Suddenly, Windows Mobile devices are seemingly unattractive.  Fortunately, they’ve found a niche that will bring them back into relevancy, and has the potential to bury the iPhone as the premier device for mobile gaming.  Windows 7 [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://f00.inventorspot.com/images/xboxTT.jpg" alt="" width="230" height="175" /></p>
<p><a id="KonaLink0" onclick="adlinkMouseClick(event,this,0);" onmouseover="adlinkMouseOver(event,this,0);" onmouseout="adlinkMouseOut(event,this,0);" href="#" target="_top">Microsoft</a> has been getting kicked in the face over the <a id="KonaLink1" onclick="adlinkMouseClick(event,this,1);" onmouseover="adlinkMouseOver(event,this,1);" onmouseout="adlinkMouseOut(event,this,1);" href="#" target="_top">iPhone</a> since the device’s burst onto the mobile scene.  Suddenly, Windows Mobile devices are seemingly unattractive.  Fortunately, they’ve found a niche that will bring them back into relevancy, and has the potential to bury the iPhone as the premier device for mobile gaming.  <a id="KonaLink2" onclick="adlinkMouseClick(event,this,2);" onmouseover="adlinkMouseOver(event,this,2);" onmouseout="adlinkMouseOut(event,this,2);" href="#" target="_top">Windows 7</a> Phone is set to become the new standard of putting videos games on mobile phones.</p>
<p>Windows 7 Phone is a mobile operating <a id="KonaLink3" onclick="adlinkMouseClick(event,this,3);" onmouseover="adlinkMouseOver(event,this,3);" onmouseout="adlinkMouseOut(event,this,3);" href="#" target="_top">system</a> that will support essentially every chipset from every smartphone that’s to come in the near future.  The idea is that Microsoft develops a platform that will not require a lot of heavy revisions in the forseeable future, a mistake they made with many previous versions of <a id="KonaLink4" onclick="adlinkMouseClick(event,this,4);" onmouseover="adlinkMouseOver(event,this,4);" onmouseout="adlinkMouseOut(event,this,4);" href="#" target="_top">Windows Mobile</a>.  With this, they can leverage the advantage they already have in the console video game market.</p>
<p><img title="Concept image from x360me.com" src="http://f00.inventorspot.com/images/xbox2.img_assist_custom.jpg" alt="Concept image from x360me.com" width="481" height="268" /></p>
<p><strong>Concept image from x360me.com</strong></p>
<p>By integrating Xbox Live into Windows Phone 7, Microsoft will allow themselves the opportunity to create countless forms of video game integration into handsets that carry the operating system.  Games could be made specifically for the Windows Phone 7 platform, or have mobilized versions of popular console games that are offered on the Xbox 360.  By doing that, Microsoft cuts the legs off <a id="KonaLink5" onclick="adlinkMouseClick(event,this,5);" onmouseover="adlinkMouseOver(event,this,5);" onmouseout="adlinkMouseOut(event,this,5);" href="#" target="_top">Apple</a>, who has merely provided a mobile device with a graphical <a id="KonaLink6" onclick="adlinkMouseClick(event,this,6);" onmouseover="adlinkMouseOver(event,this,6);" onmouseout="adlinkMouseOut(event,this,6);" href="#" target="_top">interface</a> that is capable of handling some of the best mobile gaming graphics ever seen.<img src="http://f00.inventorspot.com/images/xbox1.jpg" alt="" width="360" height="480" /></p>
<p>If the future of gaming lies within mobile, Microsoft has taken a great step into getting a huge market share.  Apple’s AppStore was a proving ground for several years for the mobile gaming industry, and they haven’t done much to improve on the formula.  If Microsoft successfully offers developers a platform that integrates with consoles, they will certainly have the upper hand.</p>
<p>Are you a gamer?  What’s your prediction?  Let us know what you think about the future of mobile gaming in the comments.</p>
<p><!-- google_ad_section_end --><!-- google_ad_section_start(weight=ignore) --><a href="/writers/austin_keenan">Austin Keenan</a><br />
Innovative Gadgets, Technology and Websites<br />
<a href="http://inventorspot.com/">InventorSpot.com</a></p>
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		<title>Rumor: Xbox Game Room will not feature Teen or Mature-rated titles</title>
		<link>http://www.free-xboxlive.com/78/rumor-xbox-game-room-will-not-feature-teen-or-mature-rated-titles/</link>
		<comments>http://www.free-xboxlive.com/78/rumor-xbox-game-room-will-not-feature-teen-or-mature-rated-titles/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 21:03:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox News]]></category>

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		<description><![CDATA[by Xav de Matos { Jan 30th 2010 at 9:30PM } According to a report on GamerBytes, Microsoft has submitted the upcoming Xbox and PC Game Room itself to the ESRB for a rating, rather than have each title re-rated by the board. The article claims that Microsoft&#8217;s upcoming virtual arcade will sport a rating [...]]]></description>
			<content:encoded><![CDATA[<p><em>by</em> <strong><a href="/bloggers/xav-de-matos/">Xav de Matos</a></strong> <a href="http://www.joystiq.com/bloggers/xav-de-matos/rss.xml"><img src="http://www.blogsmithmedia.com/www.engadget.com/media/writer_rss.gif" alt="" /></a> { Jan 30th 2010 at 9:30PM }</p>
<div><!-- sphereit start --></p>
<div><a href="http://www.gamerbytes.com/2010/01/microsofts_genius_rate_the_gam.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+gamerbytes+%28GamerBytes%29&amp;utm_content=Google+Reader"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gameroomscreen1_010710.jpg" border="0" alt="" hspace="0" /></a></div>
<p>According to a report on <a href="http://www.gamerbytes.com/2010/01/microsofts_genius_rate_the_gam.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+gamerbytes+%28GamerBytes%29&amp;utm_content=Google+Reader">GamerBytes</a>, Microsoft has submitted the upcoming Xbox and PC <a href="http://www.joystiq.com/tag/Game-Room/"><em>Game Room</em></a> itself to the ESRB for a rating, rather than have each title re-rated by the board. The article claims that Microsoft&#8217;s upcoming virtual arcade will sport a rating of E10+ &#8212; meaning anything with a rating of Teen and higher will be left out of the Avatar hangout.</p>
<p>Since each game release (regardless of platform or delivery method) must be rated by the ESRB, the process of rating the Game Room itself could save Microsoft time, allow the company to reach its <a href="http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/">promised goal</a> of &#8220;over 1,000 titles,&#8221; and halt leaks of future titles via the <a href="http://www.esrb.org">ESRB website</a>. While the current crop of Game Room titles are too retro for the rating decision to matter, other classics like <em>Street Fighter</em> and <em>SmashTV</em> won&#8217;t make the cut. (Although, both are already available on Xbox.)</p>
<p>While the Game Room&#8217;s current rating <a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=28482&amp;searchkeyword=game%20room">is bundled</a> with the initial crop of 30 titles, it&#8217;s unclear if the application&#8217;s rating will ever change to accommodate more recent arcade releases. Joystiq has contacted Microsoft for clarification.</p>
<p>[Via <a href="http://kotaku.com/5460079/no-mature-games-allowed-in-xbox-game-room?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29">Kotaku</a>]</div>
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		<title>Top 10 Reasons Why Xbox 360&#8242;s Project Natal Will Beat Waggle Control</title>
		<link>http://www.free-xboxlive.com/76/top-10-reasons-why-xbox-360s-project-natal-will-beat-waggle-control/</link>
		<comments>http://www.free-xboxlive.com/76/top-10-reasons-why-xbox-360s-project-natal-will-beat-waggle-control/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 20:59:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox News]]></category>
		<category><![CDATA[Natal]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Waggle Control]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.free-xboxlive.com/?p=76</guid>
		<description><![CDATA[Original Source Jason Wong • Jul 3, 2009 So every console has their own motion control system now. Nintendo has the Wii-mote. Sony is coming out with their ice cream cone controller. And Microsoft has Project Natal &#8212; a full-body 3D motion capture, facial recognition, and voice recognition system. It&#8217;s obvious who&#8217;s leading in innovation. [...]]]></description>
			<content:encoded><![CDATA[<p>Original Source <a href="http://www.xboxist.com/xbox-360/news/top-10-reasons-why-xbox-360s-project-natal-will-beat-waggle-control-010507.php" target="_blank">Jason Wong • Jul 3, 2009</a></p>
<p>So every console has their own motion control system now. Nintendo has the <a href="http://www.wiiland.com/nintendo-wii//nykos-wand-a-better-wiimote-009672.php">Wii-mote</a>. Sony is coming out with their <a href="http://www.ps3informer.com/playstation-3/games/six-motion-control-games-we-want-on-the-ps3-010455.php">ice cream cone controller</a>. And Microsoft has <a href="http://www.xboxist.com/xbox-360/games/five-project-natal-games-we-want-developers-to-make-010436.php">Project Natal</a> &#8212; a full-body 3D motion capture, facial recognition, and voice recognition system.</p>
<p>It&#8217;s obvious who&#8217;s leading in innovation. The Wii-mote is so 2006. Core gamers need cutting edge technology. Not something that Grandma uses on her Wii bowling nights. And Sony? They&#8217;re working on a motion controller, too? Didn&#8217;t they do that already? Oh yea, wait &#8212; it&#8217;s called the Sixaxis and look where it is now.</p>
<p>Let&#8217;s be frank, it&#8217;s ridiculous to compare the three systems when two of them haven&#8217;t even seen the light of day. It&#8217;s even more ridiculous to claim Microsoft&#8217;s Project Natal has got them all beat, based solely on E3 demonstrations and previews. But it&#8217;s downright <span style="text-decoration: underline;">outrageous</span> to present a <strong><em>&#8220;Top Ten List Why Project Natal Will Beat Waggle Control.&#8221;</em></strong></p>
<p>So here goes:</p>
<div class="gamesummary">
<p><span style="text-decoration: underline;"><strong>Number 10</strong></span></p>
<p>No Wii-mote means no hand strap. We&#8217;re free. <a href="http://gizmodo.com/5110813/what-a-wiimote-to-the-tv-actually-looks-like">Free as a bird</a>. Fly birdie, fly&#8230; oops.</p>
<p><img class="mt-image-none" src="http://www.xboxist.com/xbox-360/2009/07/03/10%20flat_screen_tv_with_remote.jpg" alt="10 flat_screen_tv_with_remote.jpg" width="449" height="385" /><br />
<span style="text-decoration: underline;"><strong>Number 09</strong></span></p>
<p>If you&#8217;re anything like Transformers&#8217; star and <a href="http://gamer.blorge.com/2009/06/22/transformers-shia-labeouf-talks-games-calls-wii-an-amateur-console/">well-known Wii-hater</a> Shia LaBeouf, a <strong>broken hand + waggle control = automatic fail</strong>. For your own protection, do what Shia does &#8212; &#8220;Ask them if they have a Wii. If they say yes, get the f*** out of there.&#8221;</p>
<p><img class="mt-image-none" src="http://www.xboxist.com/xbox-360/2009/07/03/09%20shia%20banana.jpg" alt="09 shia banana.jpg" width="493" height="315" /><br />
<span style="text-decoration: underline;"><strong>Number 08</strong></span></p>
<p>Girls love playing it. Nerds love watching.</p>
<p><img class="mt-image-none" src="http://www.xboxist.com/xbox-360/2009/07/03/08%20hotties.jpg" alt="08 hotties.jpg" width="528" height="329" /></p>
</div>
<p><span style="text-decoration: underline;"><strong>Number 07 </strong></span></p>
<p>Jimmy Fallon says, &#8220;What? Go with waggle and forget about wearing matching red jumpsuits? The hell I will. I&#8217;m not crazy.&#8221;</p>
<p><img class="mt-image-none" src="http://www.xboxist.com/xbox-360/2009/07/03/07%20Fallon%20natal.jpg" alt="07 Fallon natal.jpg" width="528" height="285" /></p>
<p><span style="text-decoration: underline;"><strong>Number 06</strong></span></p>
<p>As part of Gov. Schwarzenegger&#8217;s last ditch effort to combat child obesity, he will mandate teachers confiscate all contraband juice boxes and require PE classes teach one full hour of intense (<em>simulated</em>) physical sports activity. Oh snap! You just got served, Dance Dance Revolution.</p>
<p><img class="mt-image-none" src="http://www.xboxist.com/xbox-360/2009/07/03/06%20PE.jpg" alt="06 PE.jpg" width="528" height="334" /></p>
<p><span style="text-decoration: underline;"><strong>Number 05 </strong></span></p>
<p>I am the interface!</p>
<p><img class="mt-image-none" src="http://www.xboxist.com/xbox-360/2009/07/03/05%20You%20are%20the%20interface.jpg" alt="05 You are the interface.jpg" width="494" height="388" /><br />
<span style="text-decoration: underline;"><strong>Number 04 </strong></span></p>
<p>I am the controller!</p>
<p><img class="mt-image-none" src="http://www.xboxist.com/xbox-360/2009/07/03/04a%20You%20are%20the%20controller.jpg" alt="04a You are the controller.jpg" width="528" height="316" /></p>
<p><img class="mt-image-none" src="http://www.xboxist.com/xbox-360/2009/07/03/04b%20You%20are%20the%20controller.jpg" alt="04b You are the controller.jpg" width="528" height="316" /></p>
<p><span style="text-decoration: underline;"><strong>Number 03 </strong></span></p>
<p>Peter Molyneux&#8217;s &#8220;Milo&#8221; will revolutionize the way 30-year old guys meet 10-year old boys.</p>
<p><img class="mt-image-none" src="http://www.xboxist.com/xbox-360/2009/07/03/03%20Milo.jpg" alt="03 Milo.jpg" width="528" height="438" /><br />
<span style="text-decoration: underline;"><strong>Number 02</strong></span></p>
<p>Unlike Sony and their upcoming motion sensing system, with Natal and Milo Microsoft can safely avoid any <a href="http://www.ps3informer.com/playstation-3/news/new-sony-controller-features-balls-wands-009446.php">pink-ball-on-a-stick</a> jokes and skip straight to the &#8220;child predator simulator&#8221; references.</p>
<div><img class="mt-image-none" src="http://www.xboxist.com/xbox-360/2009/07/03/02a%20sony%20waggle.jpg" alt="02a sony waggle.jpg" width="500" height="347" /></div>
<p><img class="mt-image-none" src="http://www.xboxist.com/xbox-360/2009/07/03/02b%20playstation%20balls%20of%20fun.jpg" alt="02b playstation balls of fun.jpg" width="500" height="297" /></p>
<p>Annnnnddddd&#8230; the top reason why Xbox 360&#8242;s Project Natal will beat waggle control:</p>
<p><span style="text-decoration: underline;"><strong>Number 01</strong></span></p>
<p>C&#8217;mon, waving your hands and feet in the air is so much cooler than jerking your waggle stick around.</p>
<p><img class="mt-image-none" src="http://www.xboxist.com/xbox-360/2009/07/03/01a%20cool.jpg" alt="01a cool.jpg" width="528" height="363" /></p>
<p><img class="mt-image-none" src="http://www.xboxist.com/xbox-360/2009/07/03/01b%20cool.jpg" alt="01b cool.jpg" width="528" height="365" /></p>
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